Wednesday, April 23, 2008

He gets around... he gets around...

Mystery Dungeon: Shiren the Wanderer just got the coveted "Game of the Quarter" award over at Dubious Quality. Bill Harris, is a keen observer of video games and often comes up with little known gems like Mount and Blade. So it is with that track record in mind I decided to give it a try even though I was skeptical.

As it turns out he was right again. The game is a lot of fun and has tons of strategy and replay value. It is "hard core" and "old school" while remaining fun and engaging. I am puzzled by some of the reviews the game gets from the established game media. It makes me call into question their other reviews. I already read them with a gain of salt. I haven't played a game like this in a long time. The fact that if you die, you get sent back to the beginning, lose all of your items and become 1st level again will be a deterrent to many people. It will be to their detriment though. This game brings back the excitement and nail-biting drama that old arcade games used to do. There is a reason why it is no longer fun to play games like Gauntlet at home. You have an endless supply of "quarters" to pop in and thus unlimited lives. The thrill of making it any distance in the game is taken away. How much fun would it be to play Dragon's Lair and be able to save before each room?

Gamesetwatch has a great article on the game that offers insight into the nature of the game as well as tips for newbies. I suggest people check it out if they are remotely interested in the game. Once again Mr. Harris, well played -- well played indeed.

Monday, April 21, 2008

Potential: Thy name is NHL 08















With the NHL playoffs in full swing, I got the itch to play some hockey on my Xbox 360. I fired up NHL 08 and played a few games. I came away from the experience thinking that there was a lot of wasted potential in that game. EA have made great strides in the NHL series, but that is due mainly to how bad the game has sucked over the last few years. All of this progress can be attributed to 2k Sports pushing them with the excellent NHL 2k series.

This year was a bit unusual with NHL 2K8 taking a few steps backward and NHL 08 making some strides. NHL 08 does some great things. The animations are fantastic, the control scheme is intuitive and fun, the graphics are really good and the play by play although a bit repetitive, is top-notch. There is one huge problem though. In the NHL intensity is in the game. It isn't in EA's game, however. It's ridiculously easy to move the puck around and get out of your zone or keep it in the other team's zone for that matter. In real hockey everything is hotly contested ALL the time. It is a rare occasion where you can just waltz out of your own zone willy-nilly.

For instance, in the last game I played I was killing off penalties and each time I was able to win the face off back to my defense and then bring the puck down to my own zone behind my net. I then just proceeded to pass the puck back and forth behind the net as the computer's "fore-checkers" helplessly went back in forth like cats chasing a light on the floor. I could repeat this for every penalty kill. That is just inexcusable. How could something like this get by the QA department? In other cases, I was able to move the puck into the computer's zone and just stand there with it by the boards. My players didn't move nor did the computer players pressure me in any way.

I should explain that I was playing on the Pro difficulty level. Some people might suggest that I should have been playing on Superstar level, but I don't think it is too much to ask that the AI should play like "pros" on the pro level. The other problem is that there is a bug in the game where if you change sliders (a must in this game for realism) and then you change the difficulty level before an exhibition game all of your sliders will be reset. Again, how this got by QA is beyond me. And worse still, it has not been addressed in a patch. These things make an otherwise enjoyable game almost unplayable to me. I am so sick of having to endlessly tweak sports games just to get them to play decently. I am left with the same old thoughts about what could have been.

Friday, April 18, 2008

Hockey Fight!

Fighting in hockey has been a controversial subject for a long time. However, it is an integral part of the game whether people like it or not. In hockey, players are often in dangerous positions where serious injury can occur from a cheap shot. Take Patrice Bergeron from the Bruins for instance. A cowardly cheap shot from behind effectively ended his season and came near to killing him. In order to deter this sort of thing, it takes more than a two minute penalty for roughing or a double minor. It takes the fear of getting the piss pounded out of you if you do that kind of shit. Enforcers have always been around in hockey. As great as Wayne Gretzky was, he would arguably not had as great a career if he didn't have guys like Dave Semenko and Marty McSorley watching his back. If all teams had to worry about was a two minute penalty, they would have cheap-shotted him all over the ice. I am not here to argue about whether fighting in hockey should be allowed or not. Suffice it to say that it is and always will be a part of the game. If that isn't your cup of tea, go watch another sport.

On to the point of the post. How do you simulate something like fighting in a hockey video game? Honestly, I have turned off fighting in pretty much every hockey video game I have played. The form it takes in video games is just gratuitous and does not model real life in its effect on the players or the game. First of all, it has never been fun to me. The game mechanic has always been very simple and unsatisfying. It also never has the effect on the players that it does in real life. Games can be turned around by a good fight. It gives the other players on the team a boost and builds morale. If you are sitting on the bench and your star players are getting pounded by cheap shots and questionable treatment, it gives you a lift to see one of your guys go out and beat the hell out of the player who is taking liberties.

I would like to see fighting in video game hockey have the same effect. There would be a reason to keep a few enforcers on your team this way. If they happen to also be able to play like Terry O'Reilly and Cam Neeley then that is a bonus. I would propose having an option to take the fighting out of the player's hands and let the computer simulate it. You as coach could send out your enforcer to do his job at strategic times and his ability would determine the outcome and change the morale of your team for better or worse. Not having control of the fight would make the outcome less certain. Let's fact it, the way hockey fighting is simulated now you would have to really suck to not win most fights. Fighting is a big part of hockey strategy and has been poorly implemented in hockey video games.

What do you think? How would you like to see fights implemented in hockey video games?

Thursday, April 17, 2008

They looked into my soul...

... and came out with this. Seriously though, has anyone ever bought a collectors edition just for the shit inside while not being terribly interested in the game itself? I have no idea if the game is going to be good or not. I like that they are focusing on making combat more interesting, but I have no way of knowing if they will be successful. And yet, I want to buy the collector's edition. If they have some sort of open beta, I will report back on the game.

Wednesday, April 16, 2008

Age of Conan is readying for launch.

Age of Conan gets ready for launch
- Pre-order programs now available in all Western territories - Get three day head-start in Hyboria -

Durham, USA – April 16, 2008 – Funcom and Eidos announce that Age of Conan pre-order programs are now fully available in all major territories, including USA, Germany, France, Spain, UK, Oceania and the Nordic countries. Conan fans and MMO gamers are already raving about the incredible pre-order items, including the War Mammoth and Killer Rhino, and today Funcom ups the ante and confirms that everyone who pre-orders may access Hyboria several days prior to the retail launch.*

Ever since Funcom and Eidos started the first pre-orders in early 2008, the program has received great feedback. The exceptional Age of Conan Collector's Edition has topped the charts in numerous online retail chains for weeks, including being #1 on several all-format lists. The most eager fans are therefore urged to order their copy of the Collector's Edition immediately as it only comes in one print-run.

Funcom now also confirms an early access program which will give customers a chance of a head-start in Age of Conan. Funcom reveals that American, European and Oceanic players may enter Age of Conan as early as the 17th of May. Mere weeks away, early adopters can now live, fight and explore in Hyboria, as well as getting an essential head-start before the hordes invade.

"We are very pleased with the reception Age of Conan has had in retail and we naturally hope that the early interest and our early access programs will materialize in an eventual success," said Morten Larssen, VP Sales and Marketing of Funcom. "The positive indications are naturally an honor, but they also bring a great responsibility. As we prepare the roll-out, we know our servers will be put to the test. We therefore hope potential players will aid us by signaling their interest as soon as possible so we can scale our servers and services accordingly."

Age of Conan launches on the 20th of May and is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia.

Visit www.ageofconan.com to join the thriving community or to sign up for the Beta

For a list of participating retailers or to get more information about the game, please visit www.ageofconan.com


* The early access program is only available with certain retailers. A participant list can be found on the official Age of Conan websites. The early access is entirely voluntary, and opens up on the 17th of May for Oceanic and North American gamers, and on the 20th of May for European gamers. Pre-loading of the client will commence in advance. You need to pay a nominal 5 USD / EUR fee to take advantage of the offer, which includes client download and 10 days of subscription. When the early access offer expires you must enter the physical retail box gamekey to continue playing.

Why buy new?

I don't think PC game makers want me to buy their games new. The system requirements in order to play new games in high detail with every setting maxed are always prohibitive. There may be a short window of opportunity when you first upgrade your PC (assuming you shell out at least 2k for it) when you can run the newest games with all settings maxed. What other industry is like this? Imagine buying a movie and having certain special effects missing or diminished in some way because your DVD player can't handle it. I doubt you would be inclined to buy those DVDs at full price. You would probably wait until you could play them without the quality being gimped. It's that way with PC games. It really always has been for the most part. The thing is, I refuse to do it anymore. If I can't run a game at full detail then I will not buy it until I have that capability. It might not be for a few years and in that time the price of the game will have dropped greatly. Take Oblivion for example. When it first came out, I bought it for both the PC and Xbox 360 because I am sick that way. I played it through on the 360 and I have over 140 hours invested in that version because it ran the way it was meant to run. On the PC, I couldn't run the game at any where near the same quality as on the 360. I have just now started to play it on PC having just upgraded. You can buy Oblivion for the PC now for 30 bucks. It runs perfectly smooth on my system now with all details maxed. All I really did was give Bethesda 20 extra dollars for the privilege to have the box sit on my desk for a couple years. One of the drawing points of the PC version is the fact that user created mods can give you a whole new experience and extend your play time with the game. That content takes a while to develop and sort out. By waiting until now to play the game, I have access to a matured mod database and I can run the game the way it was meant to run. For these and many other reasons, I won't be buying PC games unless I can run them they way they were meant to be run.

Tuesday, April 15, 2008

Settlers of Catan

I have talked about Settlers of Catan before. In fact, I started out this blog with a post about it. The game's appeal seems to be pretty much universal. I usually play the game with a group of friends who are very good at it and we have played for several years now. I decided to buy a copy so I would own it for myself. I had the game for a long time with out even opening it. Last Sunday, I decided I wanted to try and see if I could teach my Fiance and our Exchange Student (who is from Vietnam) how to play. They both are not gamers like me. However, they do enjoy an occasional board game or card game. We set up the board and I taught them how to play in a pretty short amount of time. As it turns out I won, but the game was very competitive. They were able to grasp the nuances of the game rather quickly which is a testament to the game's designer. Actually the only reason I won was because the two other players were battling over having the Longest Road card. If it hadn't been for that I probably would have lost. They are both enthusiastic about the game and I now have two more people to play with. I guess the moral of the story is that if a board game is really well designed, it shouldn't be too hard to introduce new people to it. You then can never complain about a lack of people to play the game with.

Thursday, April 10, 2008

More Fallout 3 Info











PUBLISHER: Bethesda Softworks

DEVELOPER: Bethesda Game Studios

RELEASE DATE: Fall 2008

PLATFORM: Windows / Xbox 360™ / PLAYSTATION®3 system

GENRE: Post Nuclear Role-Playing

DESCRIPTION: Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec®, America’s First Choice in Post Nuclear Simulation™.

STORY: Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

KEY FEATURES:

• Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!

• Experience S.P.E.C.I.A.L.! – Vault-Tec® engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!

• Fantastic New Views! – The wizards at Vault-Tec® have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!

• The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.

• Blast ‘Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec® Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.

• Mind-Blowing Artificial Intelligence! – At Vault-Tec®, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation™. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec® technology.

• Eye-Popping Prettiness!* – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.

*Protective Eyewear Encouraged.

Tuesday, April 8, 2008

Fallout 3 Screenshots

I am really looking forward to Fallout 3. If it has any where near the amount of game play that Oblivion did, it will be well worth the money. I already have 140+ hours in Oblivion on the Xbox 360 and I have started up a new character on the PC. Chances are I will still be playing it when Fallout 3 is finally released this Fall. My only dilemma will be what system to get it for. These screenshots are from the PC version and will be a little higher resolution than the Xbox 360, but the Xbox is the lead development platform for the game so it will be optimized for that system.

Sunday, April 6, 2008

Stephen King on Video Game Violence

Rikathos sent me this link to a post from Stephen King on violence in video games and the way politician's use it as a whipping boy. I have to say I concur.