Saturday, September 15, 2007

Gamer Dad needs your help.

On Saturday September 1st, Andrew Bub - the GamerDad, and my husband - suffered a heart attack. An anterior wall Myocardial Infarction to be exact. On Sunday the 2nd, he had an additional MI and on Labor Day he endured a Quadruple Bypass operation, which saved his life. He's been in the hospital ever since and dearly misses his children, his website, and all of you - his readers.
Read more here.

Friday, September 14, 2007

Bloody brilliant.









This comes from the folks over at The Escapist.

Wednesday, September 12, 2007

Our hobby is getting more and more watered down.

I used to manage an Electronics Boutique in the late 80s and early 90s back in the heyday of gaming when the industry wasn't desperate to become so damn mainstream. Back then, it counted for something if you knew your product and gave people good honest advice. Now its all about presells and used games. I am glad to be out of that shit now. Gameindustry is reporting that Gamestop is planning on making their stores more "casual friendly" so your aunt or grandmother can go in and find their damn brain game or shitty casual mini game fest. Here is a link to the article. It's bad enough you can't find the PC game section anymore, now they are going to have a friggin "Music game" section. If this trend continues I doubt I will be active in the hobby that has spanned over twenty five years for me. It's pretty depressing.

Tuesday, September 11, 2007

I'm not shocked...

PRESS RELEASE

New York, NY – September 10, 2007 –2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that BioShock, its hit title exclusively available for Xbox 360™ video game and entertainment system from Microsoft and Games for Windows®, secured the position of all-time top ranked Xbox 360 game* and the year’s highest ranked game across all console platforms on Metacritic.com, the popular site that aggregates review scores from the leading video game publications and websites. In addition, the title has set a new record on Xbox LIVEƒ as the fastest downloaded demo to ever reach the 1 million mark. The gaming community first learned that the Xbox 360™ demo version of BioShock became available to download on Microsoft’s Xbox LIVE Marketplace via a surprise announcement on August 12.


While many games receive high praise for a specific feature, BioShock’s rave reception revolves around all of its key components. This includes the unique art deco design, the eerie ambiance of its full orchestra score and the 40’s era soundtrack, the interactive quality of the environments, dripping and flood-rushing water effects that have set a new standard for realism, a deep and engaging story line, and gameplay that involves moral choices, an array of options for surmounting obstacles and adversaries, and a power-up component that involves biologically altering your character.

In only nine days since its release on Xbox LIVE, BioShock had outperformed every other demo release on the service, demonstrating both the incredible anticipation for the game and the growth of Xbox LIVE’s community.

“We are really pleased that Microsoft’s Xbox LIVE Marketplace has managed to attract a record number of gamers to its site to download and check out BioShock,” said Christoph Hartmann, President of 2K. “The overwhelmingly positive response is not only reflected in the traffic to Xbox LIVE, but the record breaking score reported by Metacritic. We’re excited about the reception the fans have given BioShock and are honored that the game has been recognized as ‘Game of the Year’ material.”

With an overall review score of 96 (out of 100) based on more than 50 different critical reviews, the Xbox 360 version of BioShock has earned “Universal Acclaim” status* on Metacritic. Among the leading video game enthusiast outlets that awarded one or more versions of BioShock with a perfect score are Game Informer, 1UP, Games Radar, GameSpy, GamePro, Yahoo! Games, Games Daily, and Electronic Gaming Monthly.

Developed by 2K Boston and 2K Australia for 2K Games, BioShock is a "genetically enhanced" first-person shooter that lets players do things never before possible in the genre. Gamers enter the game as a castaway in Rapture, a decaying art deco underwater utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, players have to come to grips with a deadly, mysterious world filled with powerful technology, fascinating characters and morality defining choices. To make it to the end, players can turn everything they encounter into a weapon, biologically modify their body with plasmids, hack devices and security systems, upgrade weapons, craft new ammo variants, and experiment with different battle techniques. No encounter ever plays out the same and no two gamers will play BioShock the same way.

Monday, September 10, 2007

Chatpad impressions

I had a little bit of time to mess around with the Chatpad. First I have to say that this must have been planned from the beginning because it fits so well. At first, it looks like it isn't going to fit, but when you push a little bit harder it snaps right in place. There is a pass-through for the headset and it comes with a new headset that has a clip-on control for volume. The pad itself is nicely spaced and well thought out. It is pretty easy to type with your thumbs. It's also backlit which is VERY nice. The light goes off after a few seconds of not being used to preserve battery life. I don't see a huge amount of application for the device yet. It will be nice for things like naming items in Oblivion or any other time you want to add text. It also gives the controller a nice weight and feel. I think I will keep it attached all the time. Hopefully there will be more games that come out that take advantage of it, like MMOs. I guess we will have to wait and see.