Friday, September 7, 2007

New Chatpad available.

I picked up one of these bad boys today. I will put up some impressions this weekend when I have a chance to try it out. Here is a blurb about it and some features:

Chatting with friends and family on Xbox LIVE® and Windows-based PCs is easy using the Xbox 360 Messenger Kit. This device easily connects to any Xbox 360 controller and provides easy to use chat capabilities while maintaining gameplay functionality in one easy-to-hold device. The Messenger Kit includes a Chatpad and Xbox 360 Headset.


  • Chat on Xbox LIVE with ease featuring dedicated keys to letters and characters.
  • Don't hamper your style—the Xbox 360 Chatpad attaches seamlessly to your Xbox 360 Controller.
  • Backlit buttons allow you to accurately type words even in dimly lit environments.
  • Messenger Kit includes the Xbox 360 Wired Headset for the ultimate communication bundle.

Thursday, September 6, 2007

Cyberball 2072 impressions

Hey Microsoft... Why don't you just come to my house and kick me in the balls? It feels like you already did. First my Xbox 360 dies just before the long awaited (for me anyway) Cyberball 2072 gets released and right in the middle of playing Bioshock. That turns out to be ok because a friend of mine let me use his 360 because he didn't have a screen to play it on. So with glee on Wednesday morning I fired up the old 360 and downloaded Cyberball 2072 before work. I played a quick game and was immediately concerned that nothing extra was done -- no enhanced graphics, or play modes. However, it was the exact game from the arcades that I dropped so many quarters into. I went to work feeling excited because I couldn't wait to go home and play someone online. That is what the game is about after all. I remember facing off against savvy opponents in the arcade and dreading seeing certain people playing the game, knowing it was going to be a tough battle. I got home last night and loaded up the game then clicked on mulitplayer for the first time. Well guess what? The only mode available in multiplayer is CoOP! What the hell were they thinking? This game was announced a long time ago and I assumed it was taking this long to come out because they were either doing extra stuff or tweaking multiplayer. It looks like they were just sitting on their asses doing jack-squat. What's wrong Microsoft was it too technically difficult to get head to head multiplayer working in a twenty year old game? That's odd because games like APF 2k8 run great head to head. Maybe you just ran out of funds because you had to spend so much money fixing all the crapped out 360s you have been selling everyone.

Lots of sites like to give out numeric reviews, well here is mine: -1.

Wednesday, September 5, 2007

Wil Wheaton PAX Keynote.

If you haven't heard Wil Wheaton's keynote speech at PAX and you are a gamer, you need to. Link.

Rocketmen: Axis of Evil

Take a gander at a cool looking upcoming Xbox Live Arcade title coming soon. Here is blurb and some video:

WizKids’ popular constructible strategy game comes to Xbox LIVE Arcade this fall with Rocketmen: Axis of Evil. In this arcade shooter, players will join the heroes of the Alliance of Free Planets in their white-knuckled, frenzied struggle to free the Solar System from the tyrannical grip of the Legion of Terra. Up to four players will be able to cooperatively shoot their way through multiple levels, powering up their weapons, picking up bonuses and laying waste to anything that move

Tuesday, September 4, 2007

CIick and learn Part 2

Richard Dawkins, brilliant as usual: