PvP evolved – To the Death
The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.
Guild Alliance Warfare
Preproduction has started on a MASSIVE free update which will come later this year. Currently titled "Kingship!", large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific "wonders of the world", with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.
Powerpoints
This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!
New areas and dungeons
You won't need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!
Improved player-made villages and Battlekeep systems
While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPC's in the cities to more choices and benefits.
Social updates
An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it's entirely motion captured by professional dance artists.
More adventures
Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.
Friday, June 13, 2008
Future plans for Age of Conan. Sounds interesting.
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Friday, May 30, 2008
MMO Musings
Saying that I have tried a lot of MMOs is like saying that the ex Governor of New York likes hookers -- in that it is true. At least one specific hooker anyway. I have been thinking about what drew me the most to the particular MMOs that I tried. Was it the universe the game was set in or the game mechanics that the MMO offered? Also, did I overlook some glaring faults in game mechanics because I was so enamored of the game universe?
My first MMO was Ultima Online. Back then there were grand ideas of what an MMO could be. There was talk of persistent worlds that the player would shape and create. There were grand discussions about good versus evil and PvP warfare. Ultimately (pun intended) I was drawn to that game because it was set in Britannia which was one of my favorite gaming settings up to that point. I had no expectations about game mechanics because the genre was just being invented. Fast forward a few years and the next MMO to catch my eye was Everquest. I had grown weary of the isometric graphics of UO and the game mechanics that allowed for PvP gankers and for other players to steal your hard earned items. Call me a care bear if you will, I don't much care. There was no lore associated with EQ that I could identify with. It was being invented out of whole cloth for the purposes of the game. I had no expectations of what the universe was going to be like. The game mechanics were much different than UO however, and I looked forward to the changes. I played both games for about three years each being pretty much equally addicted.
It was at that point that a new kid on the block called Dark Age of Camelot was being touted. The game had similar mechanics to EQ, but was set in Medieval England which is of particular interest to me. The game appeared to be the Holy Grail (pun intended again) of MMOs in my book. It had game mechanics that I had grown used to and was set in a game universe that was right up my alley. I played DAOC for four years or so mainly because I loved the universe so much and really only left it due to most of my friends moving on to other games (mostly World of Warcraft) and from being tired of the genre in general. Nothing changed about the game or the universe, but I had gotten about as much out of the game as I figured I could. I hesitantly moved to the WoW universe again more for the change of pace, and promised enhanced game mechanics. The WoW universe was something I could live with or without. I only lasted a couple of years in WoW, reaching the level cap and had some stints with City of Heroes. In the "tween" years I had flirtations with many and varied other MMOs.
What kept me coming back for more and trying all of the different MMOs was the initial promises that were made that the player was going to be living in an alternate world and effecting the shape of it. As it turns out that promise has never been kept. The genre has stilted and been distilled to an essence by Blizzard and now WoW is what most people think of when the MMO genre is mentioned. Looking back at my time in MMOs I realize that what most attracted me to the games was the game universe. The game mechanic never REALLY changes. Sure, publishers tout new and "unique" ideas, but it all boils down to the same thing in the end. It all became evident to me when I played Age of Conan. AoC was touted as being really different due to its unique combat system. The jury is out on that one, but from my limited experience it is like all of the other innovations promised in MMOs. It is a bit different at first, but in the end you are doing the same things you did in any other MMO. However, I am a huge fan of the Conan universe.
So to finish up what has turned out to be a long rambling post, I think what initially draws me the most to MMOs is the game universe they are set in and marginally the game mechanic. I have lasted the longest in MMOs where I was really into the game universe. I tried many others for the sake of a promised different gameplay mechanic. I suspect that is why my friend Rikathos played CoH for so long. The game was no different than any other MMO, but he is enamored with the superhero world. That isn't even a bad thing. There is nothing wrong with these games. I was gullible enough in the beginning to buy into the over selling of the genre and expected more than was realistic. These days I haunt MMOs whose worlds intrigue me and stay only as long as I am enjoying exploring them. I no longer try and level four or five characters to max level. It is all about experiencing the world to me. That is why I am continuing with LOTRO and why I will cave in and try AoC. In order to keep this from being like an abusive relationship, I meter my time and make sure that I don't burn myself out. If someone makes a Hockey MMO I may be doomed.
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Labels: Age of Conan, DAOC, EQ, LOTRO, World of Warcraft
Monday, May 12, 2008
Age of Conan: I'll pass, thanks.
I have spent a good deal of time with the AoC beta and at this point, I will have to give it a pass. I am not even concerned about the bugs (I expected those in beta) or the lackluster quests. What disappointed me was that the combat really wasn't different enough or more fun than any other MMO. I was hoping for a visceral, dynamic combat system and this ain't it. What it boils down to is instead of your character auto attacking and you deciding when he uses special abilities, you now have to make every swing AND decide when to use special abilities (they call them combos). I never got the feeling of being in a Conanesque combat.
While I am on the subject, why is it that combat is like this in video games? Why can't we have combat where there are more blocks and parries instead of hits and it comes down to being able to out think and maneuver your opponent? A couple of real blows from the types of weapons used in these games would be enough to take down most things. It should be more about landing those blows than just striking over and over again. I would rather block and parry and get occasional hits in. It would also be nice to be able to use tumbling or an overpower move to gain an advantage. The bottom line is that Funcom has not reinvented the combat system here. They just changed it slightly.
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Labels: Age of Conan, MMO
Monday, May 5, 2008
AoC Beta Impressions

I promised some AoC beta impressions so here are some quick thoughts. Keep in mind, I haven't had a great deal of time to play it because I have been putting together Man Room 2.0 so these are impressions from limited play time.
- The graphics are excellent. They have captured the Conan world beautifully. The only other MMO with graphics this good is LOTRO.
- The new combat system will take some getting used to. There is no auto attack so every attack and block you do is something you initiate by pressing a button. The only problem is I have no clue how I am supposed to go about it effectively.
- It's an adult world, which is a nice change of pace from the cartoony games like World of Warcraft. You rescue a scantily clad chick who is chained up within five minutes of starting the game.
- There is a night time vs a daytime play structure. During the day you do normal quests like any MMO and at night you do instanced quests in the city of Tortage with animated cut scenes which are nicely done.
- The game client needs a lot of work. It is very buggy and the frame rate can be all over the place at times. Upon loading an instance it isn't uncommon for your frame rate to drop below 10 FPS for 30 seconds
- The interface can't be scaled in any way. You are stuck with big blocky quickbars which can be annoying and I can't figure out how to turn off or slow down the mouse over info so it doesn't block my view of combat when I am hovering over an ability.
- I have not grouped with anyone yet. I am having a hard enough time figuring out what to do in single combat in order to be the most effective. I don't need to worry about other people.
- Over all, I my impression is that the game has a lot of potential. It still needs a good deal of work before the May 20th release date though. I hope the version I am playing is much older than the one the devs are tweaking right now.
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Labels: Age of Conan, MMO
Monday, April 28, 2008
A quick note...
I am downloading the Age of Conan beta as we speak. I will post some thoughts when I get a chance to play it. The thing is 12 Gigs, ladies and gentlemen... This is a crazy time with Mario Kart and GTA IV coming out in the same week. To make things worse the AoC beta starts Thursday and Mount and Blade 0.95 just got released. Grab it here. It's a great time to be a gamer.
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Labels: Age of Conan, GTAIV, Mario Kart, Mount and Blade
Thursday, April 17, 2008
They looked into my soul...
... and came out with this. Seriously though, has anyone ever bought a collectors edition just for the shit inside while not being terribly interested in the game itself? I have no idea if the game is going to be good or not. I like that they are focusing on making combat more interesting, but I have no way of knowing if they will be successful. And yet, I want to buy the collector's edition. If they have some sort of open beta, I will report back on the game.
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Labels: Age of Conan, PC Games
Wednesday, April 16, 2008
Age of Conan is readying for launch.
Age of Conan gets ready for launch
- Pre-order programs now available in all Western territories - Get three day head-start in Hyboria -
Durham, USA – April 16, 2008 – Funcom and Eidos announce that Age of Conan pre-order programs are now fully available in all major territories, including USA, Germany, France, Spain, UK, Oceania and the Nordic countries. Conan fans and MMO gamers are already raving about the incredible pre-order items, including the War Mammoth and Killer Rhino, and today Funcom ups the ante and confirms that everyone who pre-orders may access Hyboria several days prior to the retail launch.*
Ever since Funcom and Eidos started the first pre-orders in early 2008, the program has received great feedback. The exceptional Age of Conan Collector's Edition has topped the charts in numerous online retail chains for weeks, including being #1 on several all-format lists. The most eager fans are therefore urged to order their copy of the Collector's Edition immediately as it only comes in one print-run.
Funcom now also confirms an early access program which will give customers a chance of a head-start in Age of Conan. Funcom reveals that American, European and Oceanic players may enter Age of Conan as early as the 17th of May. Mere weeks away, early adopters can now live, fight and explore in Hyboria, as well as getting an essential head-start before the hordes invade.
"We are very pleased with the reception Age of Conan has had in retail and we naturally hope that the early interest and our early access programs will materialize in an eventual success," said Morten Larssen, VP Sales and Marketing of Funcom. "The positive indications are naturally an honor, but they also bring a great responsibility. As we prepare the roll-out, we know our servers will be put to the test. We therefore hope potential players will aid us by signaling their interest as soon as possible so we can scale our servers and services accordingly."
Age of Conan launches on the 20th of May and is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia.
Visit www.ageofconan.com to join the thriving community or to sign up for the Beta
For a list of participating retailers or to get more information about the game, please visit www.ageofconan.com
* The early access program is only available with certain retailers. A participant list can be found on the official Age of Conan websites. The early access is entirely voluntary, and opens up on the 17th of May for Oceanic and North American gamers, and on the 20th of May for European gamers. Pre-loading of the client will commence in advance. You need to pay a nominal 5 USD / EUR fee to take advantage of the offer, which includes client download and 10 days of subscription. When the early access offer expires you must enter the physical retail box gamekey to continue playing.
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Labels: Age of Conan, PC Games
Friday, March 14, 2008
The pull of the ring is strong...
Play reports:
Speaking at the Codemaster Connect 08 event in Birmingham today, Turbine's Lord of the Rings Online producer was on-hand to officially announce a new expansion pack for the popular MMO title.
Called "The Mines of Moria", the first official LoTR expansion will be released later this year, and promises wholesale improvement and expansion of the persistent world title.
The new add-on will see us entering new areas of Middle-Earth, specifically Moria and beyond this, Lorien. A third region was mooted but goes unnamed at present. 10 new levels will see the game's cap boosted to 60, with two new classes being offered: the Warden and the Runekeeper.
In the mine's we're promised epic environments and vast halls, with top-notch loot on offer. Balrog and the Watcher will count among the new bosses to counter, with world altering instances and stunningly rich dwarve cities offered by the producer.
Entering Lorien players will receive gifts from Galadriel, the pack also introducing Legendary Items (objects that will evolve as the player progresses), et al. Big raids were also mentioned.
Turbine also confirmed that they are planning annual expansions to the Lord of the Rings Online, another offering hinted for 2009.
In the short-term, MMO players will also be getting Book 13, 'Doom of the Last King', which will offer a new icy coastal region to explore, weather which impacts your character and the related gameplay... as well as, well, fishing.
War Mammoths and a new race, The Lossoth, will also be added, alongside new monsters, fellowship enhancements and more.The developers even confirmed that Book 14 will arrive later in the summer, which will carry players through to the expansion pack, and allow them to visit the Ring Forge in the process.
With Age of Conan coming out soon and now this, the temptation is growing deep inside the pit of my blackened gamer soul. Can I resist? Will I resist? Stay tuned.
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Labels: Age of Conan, LOTRO
Tuesday, March 11, 2008
Age of Conan Preview
PC Gamer has their preview of Age of Conan up. The only thing that I am mildly interested in is the idea of a new combat system. I have done the old standard MMO combat system to death. Funcom needs to make sure that isn't the only attraction to their game or it will go the way of recent titles like Tabula Rasa. Age of Conan is supposed to be coming out for the Xbox 360, but I have heard little about the console version. Does anyone know if it is going to be a simultaneous release or if it will come out some time later?
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Labels: Age of Conan, Funcom, MMO, Xbox 360
Saturday, January 19, 2008
Age of Conan webiste vamped again...
– Revamped www.ageofconan.com website launches – Four new videos now available
Durham, USA – January 18, 2008 – Funcom and Eidos are proud to reveal that a new website for Age of Conan has launched. Conveniently located at www.ageofconan.com, the site gives both new and existing fans an exciting look at the fascinating Age of Conan universe. Filled with several new videos, a selection of some of the best screenshots from the game, popular links and much more, the new site is an entertaining and informative experience for both new and existing fans.
Click Here to read more...
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Labels: Age of Conan, PC
