Friday, June 6, 2008

Kill screen coming up!

This is a little late and I said I was going to talk about something else today, but I can't help myself. I finally watched the movie: King of Kong. What a great movie! When I first heard about it, I thought that a documentary about someone beating the long held Donkey Kong high score would be a little boring, even for a gamer like myself who grew up in the Video Arcade era. I couldn't have been more wrong. I fired up the trusty ol' Netflix streaming and settled in to watch. What followed was a funny, touching, sad, and eminently enjoyable film.

I don't want to go into too much detail lest I spoil the movie for people who haven't seen it yet so I won't talk about specific things concerning the movie or the controversy (yeah seriously) surrounding it. I would like to discuss the feelings and memories the film evoked within me. Back in the day, during the video game craze (it really was a craze) I spent many hours in the local arcade. The games were not as involved or sophisticated as what we are used to these days, but what they lacked in sophistication they more than made up for in charm and difficulty. I say that in a good way. The games were more difficult. They were designed to eat your hard earned quarters. It was only the best of the best who could play extended periods of time on a specific game - especially Donkey Kong. High scores were a badge of honor and seeing your initials on the high score list at the arcade was a satisfying accomplishment.

There is something about playing a game knowing you only have a limited amount of lives that heightens the tension dramatically. Add on top of that the atmosphere of the arcade with people watching and a high score at stake and you have a recipe for fun. It speaks to those of us who are compulsive which I think, is common to gamers. I remember thinking I would spend just one more quarter and then it would be an hour later and I would be broke. We don't have an arcade locally that let's me relive these memories. However, the Funspot arcade where many of the scenes were filmed is within driving distance of where I live. Maybe I will just have to convince my fiance to take a trip down there. I'll tell her it's to vacation at the world famous Lake Winnipesaukee. After you watch the movie take a look at the Twin Galaxies website to see some of the "official" high scores for various games. It takes some serious skill to do stuff like that.

Wednesday, June 4, 2008

Hope remains...

Sorry for the lack of posts today, my fiance and I are in the process of buying a house so I haven't played much to talk about. Some good news though, it looks like the proposed buyout of Take Two by EA has been put off longer while the FTC investigates. Click here for details.

On Friday I will have some impressions of the Civilization Revolutions Demo if I am lucky and Monday I want to talk about the new Battlefield: Bad Company demo if I get a chance to try it.

Monday, June 2, 2008

New Fallout 3 Screens

The kind folks at Bethesda sent me some new Fallout 3 screens, I guess in order to stoke my already raging game boner. Seriously, this is like gaming Viagra for me with the side effect of an extremely prolonged erection. It looks like you can make called shots if the image to the left is any indication. I have to say that I think they definitely have nailed the feel of the game world. the graphics are highly reminiscent of the old Fallout games. I guess that is the relatively easy part though. Gameplay and content will be the real judge. It has been years since I played Fallout 2 and like anything else the memories are heightened by a great deal of nostalgia. This is going to be another one of those times where I have to make up my mind about whether I want the game on PC or 360. I won't buy both like I did with Oblivion you bastards! I know that the lead development platform is the 360, but the great memories all come from the PC and I think it will be much easier to control with a mouse. Mods will be readily available for the PC and if the past is any indication they will be some great work by inspired people. Here are a couple more shots to whet your appetite.




UPDATE: Here is a picture of what the collector's edition will contain:

Friday, May 30, 2008

MMO Musings

Saying that I have tried a lot of MMOs is like saying that the ex Governor of New York likes hookers -- in that it is true. At least one specific hooker anyway. I have been thinking about what drew me the most to the particular MMOs that I tried. Was it the universe the game was set in or the game mechanics that the MMO offered? Also, did I overlook some glaring faults in game mechanics because I was so enamored of the game universe?

My first MMO was Ultima Online. Back then there were grand ideas of what an MMO could be. There was talk of persistent worlds that the player would shape and create. There were grand discussions about good versus evil and PvP warfare. Ultimately (pun intended) I was drawn to that game because it was set in Britannia which was one of my favorite gaming settings up to that point. I had no expectations about game mechanics because the genre was just being invented. Fast forward a few years and the next MMO to catch my eye was Everquest. I had grown weary of the isometric graphics of UO and the game mechanics that allowed for PvP gankers and for other players to steal your hard earned items. Call me a care bear if you will, I don't much care. There was no lore associated with EQ that I could identify with. It was being invented out of whole cloth for the purposes of the game. I had no expectations of what the universe was going to be like. The game mechanics were much different than UO however, and I looked forward to the changes. I played both games for about three years each being pretty much equally addicted.

It was at that point that a new kid on the block called Dark Age of Camelot was being touted. The game had similar mechanics to EQ, but was set in Medieval England which is of particular interest to me. The game appeared to be the Holy Grail (pun intended again) of MMOs in my book. It had game mechanics that I had grown used to and was set in a game universe that was right up my alley. I played DAOC for four years or so mainly because I loved the universe so much and really only left it due to most of my friends moving on to other games (mostly World of Warcraft) and from being tired of the genre in general. Nothing changed about the game or the universe, but I had gotten about as much out of the game as I figured I could. I hesitantly moved to the WoW universe again more for the change of pace, and promised enhanced game mechanics. The WoW universe was something I could live with or without. I only lasted a couple of years in WoW, reaching the level cap and had some stints with City of Heroes. In the "tween" years I had flirtations with many and varied other MMOs.

What kept me coming back for more and trying all of the different MMOs was the initial promises that were made that the player was going to be living in an alternate world and effecting the shape of it. As it turns out that promise has never been kept. The genre has stilted and been distilled to an essence by Blizzard and now WoW is what most people think of when the MMO genre is mentioned. Looking back at my time in MMOs I realize that what most attracted me to the games was the game universe. The game mechanic never REALLY changes. Sure, publishers tout new and "unique" ideas, but it all boils down to the same thing in the end. It all became evident to me when I played Age of Conan. AoC was touted as being really different due to its unique combat system. The jury is out on that one, but from my limited experience it is like all of the other innovations promised in MMOs. It is a bit different at first, but in the end you are doing the same things you did in any other MMO. However, I am a huge fan of the Conan universe.

So to finish up what has turned out to be a long rambling post, I think what initially draws me the most to MMOs is the game universe they are set in and marginally the game mechanic. I have lasted the longest in MMOs where I was really into the game universe. I tried many others for the sake of a promised different gameplay mechanic. I suspect that is why my friend Rikathos played CoH for so long. The game was no different than any other MMO, but he is enamored with the superhero world. That isn't even a bad thing. There is nothing wrong with these games. I was gullible enough in the beginning to buy into the over selling of the genre and expected more than was realistic. These days I haunt MMOs whose worlds intrigue me and stay only as long as I am enjoying exploring them. I no longer try and level four or five characters to max level. It is all about experiencing the world to me. That is why I am continuing with LOTRO and why I will cave in and try AoC. In order to keep this from being like an abusive relationship, I meter my time and make sure that I don't burn myself out. If someone makes a Hockey MMO I may be doomed.

Thursday, May 29, 2008

Gamefly I CAN quit you.

I canceled my Gamefly membership because of low availability and long turn around times so I had to send the one game I had left back to them. I sent it back on Tuesday and I got an email today saying they received it. That is a record for them. It is at least five days quicker than they ever acknowledged receiving anything else I ever sent them. I am so glad I dumped them.

Wednesday, May 28, 2008

Penny Arcade Adventures

Episode one of the Penny Arcade Adventures entitled: On the Rain Slick Precipice of Darkness has finally been released and I got a chance to play a bit of it. For those of you who don't know, Penny Arcade is a web comic that has new comics every Monday, Wednesday and Friday. The comic is mostly about gaming with a few other things thrown in on occasion. It was created by Jerry Holkins and Mike Krahulik. Jerry does the writing and Mike does the art work. They are both very talented in what they do and have a razor sharp wit when discussing games and the gaming community. I guess one day they must have decided to put their money where their mouth's are, so-to-speak and make a game. I am sure the long title was Jerry's idea. I will refer to it as PAA:ORSPD from now on for brevity's sake.

The game itself is a mix of genres, but predominately an RPG/Adventure game. They say you should write about what you know. I guess the same holds true for making video games. Those two genres seem to be favorites of the two gentleman at Penny Arcade. PAA:ORSPD starts off in the town of New Arcadia in the 1920s. You are outside of your house when a giant Fruit Fucker comes by and demolishes it. The rest of the adventure is about you getting revenge and meeting up with Gabe and Tycho the alter egos of Mike and Jerry in Penny Arcade. If you are a fan of the comic and their humor you are in for a treat. The game has one of the funniest support characters I have ever seen. I won't spoil it for you.

I haven't finished PAA:ORSPD yet so I can't give a full review, but I will give you some of my impressions. First of all, the character creation is nice and you can make many different types of character looks. There are no stats to distribute or classes of any nature, but the look of your avatar can be wildly different from someone else's. Moving around the screen is done by pointing and clicking where you want to go and there is a nice map system to get around quickly. Combat is much like many console RPGs with the addition of some mini-games to use special moves. So far I have run into monsters like the aforementioned Fruit Fuckers, Mimes (they are really funny), and Hobos. The combat itself varies a bit depending upon which system you purchased the game on. The PC version is a bit more RTS-like and the Xbox 360 is akin to most console RPGs as you can imagine it would be.

PAA:ORSPD has a really great Penny Arcade vibe to it and is really funny. So far it's a nice break from the kinds of games I have been playing. I don't know how long it will take me to finish it (perhaps this one will be the first one I finish since I made The Pledge). I have heard it takes about six hours to complete. It's the first in an episodic series so if you like it, you can rest assured that there is more on the way. I initially purchased it for the PC, but having heard that the Xbox 360 version is more like a console RPG, I tried the demo out. I ended up buying it on the 360 too and I will play the series there. I wish I had known that there was a difference in play between the two. Oh well, I consider the twenty bucks spent a good way of supporting Mike and Jerry and a small amount of thanks for their great comic which I have read religiously (by lighting candles and everything) for a few years now. There are demos for both the PC version and for the Xbox 360. If you are a fan at all of the series, I suggest you check it out. A small bonus: the demo includes the support character I was talking about. Oh and one small tip... Don't forget the block button if you play it. You can save yourself a lot of frustration that way.

Monday, May 26, 2008

The Pledge (Do you finish every game you buy?)

Just glancing over at my shelf that contains my console games I have over 50 games. Some of them are sports games so I can't really count them as the sort of game one would finish. However, I would consider completing at least one season in a sports game to "count" as a game being finished. So including the sports games I would say I have finished exactly one of them. That would be Oblivion for the Xbox 360. Looking over at my PC collection reveals another ratio of finished to owned games that is rather sad. I should say that I don't trade in games for the most part. I stopped doing that some time back. I imagine the ratio would be a great deal worse if I still had the games I traded in over the years.

Am I spoiled? Maybe. Games aren't like movies and books in the sense that one fully expects to complete them when they are purchased. I do expect to enjoy them and if I don't like a game, I don't hesitate to return it. This works for console games for the most part, but not PC games. Stores refuse to take back PC games for fear of piracy. I don't blame them, but it makes me be a bit more discerning when purchasing a PC game. That might be part of the problem the PC gaming industry is facing lately. At the very worst, if I don't like a console game, I can trade it in if I am not able to return it for some reason.

In the past there may have been good reasons for people to not have finished a game. For one, it may be that the game was just too difficult to finish. I am thinking about Ghouls and Ghosts or games of its type. It could also be that a player gets to a certain point in a game and realizes that they just don't like it anymore, that it has become repetitive or too difficult to put in the time to finish. I remember playing some Lucasarts adventure games that had some parts that I thought were just impossible to solve. It turned out that with concerted effort and perseverance I was able to complete them. I can't think of any movie or book that I purchased that was too difficult to finish. Some of them I didn't like so I stopped reading them. These days video games have gotten a good deal easier. Their are pros and cons to this phenomenon. Players for the most part no longer have to worry about screwing themselves over so badly that they can't finish the game and need to restart. However, there can sometimes be so much hand holding that it makes your choices irrelevant or uninteresting.

There is no good excuse to not finishing a game these days. They are designed to be finished. High scores as a measure of skill are gone and games have many levels of difficulty so that they can be played all the way through at various difficulty levels. I guess the bottom line is that I have no excuse for not finishing the majority of the games I own. I purchased them in the first place because they have something about them that I like. I have played them enough to know that I don't want to return them. With that in mind I have made a pledge to myself. Over the summer, I am going to dedicate my game playing time to finishing games. I want to raise the ratio of completed to owned games by a big margin. I'll report back with my progress and give some thoughts about whether playing all the way through these games was worth it.

Friday, May 23, 2008

Wii Fit and living with four women


My Fiance has been excited about Wii Fit since she first saw a commercial about it. I figured it would be a good way to continue my plot to make her into a gamer so I played along. I still have a few contacts with Electronics Boutique so we were able to get the device when it was released the other day. We had a softball game that night so we didn't pick it up until later in the evening. We were pretty tired so we decided to just set up our Miis with the system. In case you didn't know Wii Fit uses the Mii you created for the Wii and then asks you your age and height. It weighs you and then calculates your Body Mass Index or BMI. I am the only guy in our household. Our family unit consists of myself, my fiance, my soon-to-be step daughter and two exchange students. One is from Vietnam and the other is from Korea. Anyway, we all got together to calibrate our Miis for the game and I went last. The four women all had a "normal" BMI and then it came to be my turn. I made them all look away because I knew if I was going to be even close to normal it wouldn't be by much. Well, as it turns out I am not even close to what Nintendo considers normal. Great. So to add insult to injury, all of our Miis are calibrated, but mine is now a pudgy little guy running around the screen. Thanks Nintendo, I really needed that.

That got me thinking that they might have a good marketing ploy on their hands here. What if now that my Mii is calibrated and appears pudgy, it was that way for all Wii games that use Miis? That would be a pretty good motivator for geeks like me to get their Miis skinny. Imagine if in Wii Sports your Mii was now pudgy and couldn't run around as fast in Tennis or Baseball. I have heard that Mario Kart takes into account the weight of your Mii when determining how fast your kart can go. The problem is no one ever creates pudgy Miis. Assuming someone gets their head out of their ass and makes a good follow up to Wii Sports or incorporates Miis in a game in a compelling way, this would be an ideal way of getting people in shape.

As for Wii Fit itself, I have to say I am pretty impressed with it. The device is sturdy and easy to hook up. The balance games are fun if simple (kind of the hallmark of the Wii). My Fiance did a work out and even though she is supposedly "normal" (I'm still bitter) she said she was exhausted and could really feel it the next day. I purchased Wii Ski which uses the Balance Board, but I haven't had a chance to try it yet since I can't get the girls off the damn thing. I went into this thinking that it was going to be another gimmick, but I have come away impressed. I don't think it will replace a good gym or trainer, but it's a good way to get people up and moving around while having fun at home. Oh and Nindendo? It's on now suckers! We'll see who is normal...

Wednesday, May 21, 2008

Have the Halcyon days passed?

I have posted before that I have been a gamer for a LONG time. I fully expect to be a gamer for an even longer amount of time. There is a period of time about 8 or 10 years ago that is one of the most memorable in my gaming life. Back then I was managing an Electronics Boutique and I had quite a few people to play and talk about games with. Multiplayer was just starting to kick off as a phenomenon. When a new game came in one of the first questions we asked was: "does it have multiplayer?" We are talking about modem gaming here folks, not the low latency high speed internet stuff we have today. It felt almost as if we were completing some sort of arcane ritual punctuated by the death of an innocent. I remember rollicking games of Age of Empires, Outlaws and Warcraft II (the best in the series in my opinion). The point is that back then we were all on the same page in terms of what game we were into. It was usually the latest game that offered fun, workable multiplayer.

Fast forward to now and the ease of multiplayer makes this sort of gaming easy (except if you are using a Wii). The problem is that there are all too many options for people. I guess this is a good problem to have, but I am rarely on the same page with my friends when it comes to what we are currently playing. It started out with MMOs. Yeah, we played the same game, but we were usually vastly different levels and the game offered no mechanic to allow us to group together without one of the parties suffering. I have tried going on to Xbox Live and getting random online games. It isn't pretty. Nine times out of ten the experience is ruined by a bunch of assholes being either elitist, racist or just plain stupid. I actually played a session of COD 4 where everyone on the server punctuated every sentence or expression with the word "yo". As in, "take out that sniper, yo" or "Call in a helicopter strike, yo" or "dude is a pussy, yo." You get my point.

I guess I have come full circle. In the early days gaming it was a solitary experience with little to no access to multiplayer. Now the option to multiplay is in Nintendo DS games for Chrissake. Yet most nights I sit there and play solo. I guess I miss the old days and my friends who shared the great experiences we had. Things are looking up a bit. I found a great site called Gamers with Jobs. They have matchmaking forums for specific games and the community seems on the whole to be very fun and mature. I'll report back after I have had more experience. In the mean time if you aren't a dick send a friend invite to Flying Norseman on Xbox Live.

Monday, May 19, 2008

Gaming Thoughts: Larry King Style...












  • GTA IV is not as fun to play when your Fiance is sitting next to you on the love seat playing Nintendo DS.
  • Age of Conan seems to be doing ok with their launch. I will still pass though. Keen and Graev have some thoughts at their site.
  • I decided last night that Gamefly is not worth it. With the turn around time and the fact that I have so many games that I own to play, the 20 + bucks a month is not worth it.
  • Penny Arcade Adventures releases this week. I think I will get the Xbox 360 version. Gabe and Tycho are hip to what gamers like so, I am pretty confident the game will be fun.
  • Speaking of GTA IV, I really like this game. Having not played any of the previous incarnations for any length of time, I came in with a clean slate and I am having a blast. It's easy just to fire up and do a couple of missions or raise havoc and then sign off.
  • Deca Sports is getting disappointing reviews. Hey developers, it isn't rocket science. Take Wii Sports and make each event into a coherent game.
  • Speaking of the Wii... I am so over the motion controls at this point. The realization comes when you can sit back on the couch and just waggle the Wiimote a bit and accomplish the same thing that someone standing up and flailing around can do.
  • I played against my Fiance in Sega Superstars Tennis on the Wii this weekend. When we used the easy "flail" controls it was pretty even, but when I switched to using a controller, I kicked her ass. All that training came in handy I guess.
  • Problems persist with LOTRO and SLI. I seriously don't understand why they can't iron this issue out. The game performs worse with SLI enabled than without. I can see if it didn't have any effect at all, but worse performance? Come on!
  • The hunt is on for a dart board for Man Room 2.0. The one I have from Halex is a piece of crap. I can't read the LED and it is very cheaply made. I have read of some that have a laser toe-line. That sounds cool enough to investigate.
  • I am on the fence about whether to get Mass Effect for the PC. I have finished it on the Xbox 360, but all of the new features on the PC version are tempting. I could make that kick-ass female Soldier that I wanted to make. Plus, I could support their effort to make DRM less of a hassle.
  • Bill Harris over at Dubious Quality has a console post where he uses logic and truth to illustrate how much the Wii is kicking ass over the Xbox 360 and PS3. How dare he? I mean, the Internets weren't made to be a repository for truth and logic!
  • I made a pact with myself that I would finish several of the games I own before I buy any new ones. With the exception of Civilization Revolution, that is... I need that game.