Wednesday, June 11, 2008

NWN 2 Suddenly becomes relevant....

I was going to talk about Civilization Revolutions for the Xbox 360 today, but I was unable to do any multiplayer. The demo doesn't let you create a match with a friend. You have to search for a random game and I wasn't in the mood for that. I will have to put my thoughts about that game on the back burner until it comes out in a few weeks. I am still getting the game, so I will report on it after it is out.

A bit of surprise news comes in the form of a newly announced NWN 2 expansion called Storm of Zehir. I have heard good things about the Mask of the Betrayer expansion although there were still some issues that kept me from playing it. Along comes the following announcement from Atari and my interest has been rekindled:

Game Features:

  • Travel the Sword Coast and Samarach using the open-ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.

  • Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.
  • Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.
  • The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire.

That sounds a lot like an updated easily moddable version of Baldur's gate. It always annoyed me that your party was stuck in the set path that the module maker determined. This feels more like a D&D session to me and less like a linear video game representation. The inclusion of party feats sounds a little bit like 4th Edition, but we will have to wait and see when more details come out.

No comments: