Saturday, May 10, 2008

Mythos

Sign up for the Mythos beta here.

Friday, May 9, 2008

Game plans for the weekend

Looks like a GTA IV, LOTRO weekend for me. Sunday is Mother's Day so I probably won't get much gaming in that day. Sorry for the lack of posts the last few days, I had a minor medical procedure so was out of commission. Look for more Age of Conan impressions soon.

Tuesday, May 6, 2008

GTA IV Driving Issues.



I have read some complaints from people about driving being difficult in GTA IV. If you are one of these people, try going to first person mode by hitting the select button a few times. This makes driving much more enjoyable. Keep in mind that the type of vehicle you are using makes a big difference too. I am having no problems driving around the city at speed anymore. This game is really enjoyable and I am not a GTA fanboy. In fact I played all previous incarnations of GTA put together for about 1 hour.

Monday, May 5, 2008

AoC Beta Impressions


I promised some AoC beta impressions so here are some quick thoughts. Keep in mind, I haven't had a great deal of time to play it because I have been putting together Man Room 2.0 so these are impressions from limited play time.

  • The graphics are excellent. They have captured the Conan world beautifully. The only other MMO with graphics this good is LOTRO.
  • The new combat system will take some getting used to. There is no auto attack so every attack and block you do is something you initiate by pressing a button. The only problem is I have no clue how I am supposed to go about it effectively.
  • It's an adult world, which is a nice change of pace from the cartoony games like World of Warcraft. You rescue a scantily clad chick who is chained up within five minutes of starting the game.
  • There is a night time vs a daytime play structure. During the day you do normal quests like any MMO and at night you do instanced quests in the city of Tortage with animated cut scenes which are nicely done.
  • The game client needs a lot of work. It is very buggy and the frame rate can be all over the place at times. Upon loading an instance it isn't uncommon for your frame rate to drop below 10 FPS for 30 seconds
  • The interface can't be scaled in any way. You are stuck with big blocky quickbars which can be annoying and I can't figure out how to turn off or slow down the mouse over info so it doesn't block my view of combat when I am hovering over an ability.
  • I have not grouped with anyone yet. I am having a hard enough time figuring out what to do in single combat in order to be the most effective. I don't need to worry about other people.
  • Over all, I my impression is that the game has a lot of potential. It still needs a good deal of work before the May 20th release date though. I hope the version I am playing is much older than the one the devs are tweaking right now.

Thursday, May 1, 2008

Action RPG + Bind Gaurdian =

A whole lot of awesome!


Wednesday, April 30, 2008

Sportsmanship


This is one of the best sports stories you will ever read. In an age where money, steroids and assholes dominate the sports landscape, this is the kind of story that gives you hope. The thing that surprises me the least about the story is that it was a group of women athletes. Read it here.

Monday, April 28, 2008

A quick note...

I am downloading the Age of Conan beta as we speak. I will post some thoughts when I get a chance to play it. The thing is 12 Gigs, ladies and gentlemen... This is a crazy time with Mario Kart and GTA IV coming out in the same week. To make things worse the AoC beta starts Thursday and Mount and Blade 0.95 just got released. Grab it here. It's a great time to be a gamer.

Wednesday, April 23, 2008

He gets around... he gets around...

Mystery Dungeon: Shiren the Wanderer just got the coveted "Game of the Quarter" award over at Dubious Quality. Bill Harris, is a keen observer of video games and often comes up with little known gems like Mount and Blade. So it is with that track record in mind I decided to give it a try even though I was skeptical.

As it turns out he was right again. The game is a lot of fun and has tons of strategy and replay value. It is "hard core" and "old school" while remaining fun and engaging. I am puzzled by some of the reviews the game gets from the established game media. It makes me call into question their other reviews. I already read them with a gain of salt. I haven't played a game like this in a long time. The fact that if you die, you get sent back to the beginning, lose all of your items and become 1st level again will be a deterrent to many people. It will be to their detriment though. This game brings back the excitement and nail-biting drama that old arcade games used to do. There is a reason why it is no longer fun to play games like Gauntlet at home. You have an endless supply of "quarters" to pop in and thus unlimited lives. The thrill of making it any distance in the game is taken away. How much fun would it be to play Dragon's Lair and be able to save before each room?

Gamesetwatch has a great article on the game that offers insight into the nature of the game as well as tips for newbies. I suggest people check it out if they are remotely interested in the game. Once again Mr. Harris, well played -- well played indeed.

Monday, April 21, 2008

Potential: Thy name is NHL 08















With the NHL playoffs in full swing, I got the itch to play some hockey on my Xbox 360. I fired up NHL 08 and played a few games. I came away from the experience thinking that there was a lot of wasted potential in that game. EA have made great strides in the NHL series, but that is due mainly to how bad the game has sucked over the last few years. All of this progress can be attributed to 2k Sports pushing them with the excellent NHL 2k series.

This year was a bit unusual with NHL 2K8 taking a few steps backward and NHL 08 making some strides. NHL 08 does some great things. The animations are fantastic, the control scheme is intuitive and fun, the graphics are really good and the play by play although a bit repetitive, is top-notch. There is one huge problem though. In the NHL intensity is in the game. It isn't in EA's game, however. It's ridiculously easy to move the puck around and get out of your zone or keep it in the other team's zone for that matter. In real hockey everything is hotly contested ALL the time. It is a rare occasion where you can just waltz out of your own zone willy-nilly.

For instance, in the last game I played I was killing off penalties and each time I was able to win the face off back to my defense and then bring the puck down to my own zone behind my net. I then just proceeded to pass the puck back and forth behind the net as the computer's "fore-checkers" helplessly went back in forth like cats chasing a light on the floor. I could repeat this for every penalty kill. That is just inexcusable. How could something like this get by the QA department? In other cases, I was able to move the puck into the computer's zone and just stand there with it by the boards. My players didn't move nor did the computer players pressure me in any way.

I should explain that I was playing on the Pro difficulty level. Some people might suggest that I should have been playing on Superstar level, but I don't think it is too much to ask that the AI should play like "pros" on the pro level. The other problem is that there is a bug in the game where if you change sliders (a must in this game for realism) and then you change the difficulty level before an exhibition game all of your sliders will be reset. Again, how this got by QA is beyond me. And worse still, it has not been addressed in a patch. These things make an otherwise enjoyable game almost unplayable to me. I am so sick of having to endlessly tweak sports games just to get them to play decently. I am left with the same old thoughts about what could have been.

Friday, April 18, 2008

Hockey Fight!

Fighting in hockey has been a controversial subject for a long time. However, it is an integral part of the game whether people like it or not. In hockey, players are often in dangerous positions where serious injury can occur from a cheap shot. Take Patrice Bergeron from the Bruins for instance. A cowardly cheap shot from behind effectively ended his season and came near to killing him. In order to deter this sort of thing, it takes more than a two minute penalty for roughing or a double minor. It takes the fear of getting the piss pounded out of you if you do that kind of shit. Enforcers have always been around in hockey. As great as Wayne Gretzky was, he would arguably not had as great a career if he didn't have guys like Dave Semenko and Marty McSorley watching his back. If all teams had to worry about was a two minute penalty, they would have cheap-shotted him all over the ice. I am not here to argue about whether fighting in hockey should be allowed or not. Suffice it to say that it is and always will be a part of the game. If that isn't your cup of tea, go watch another sport.

On to the point of the post. How do you simulate something like fighting in a hockey video game? Honestly, I have turned off fighting in pretty much every hockey video game I have played. The form it takes in video games is just gratuitous and does not model real life in its effect on the players or the game. First of all, it has never been fun to me. The game mechanic has always been very simple and unsatisfying. It also never has the effect on the players that it does in real life. Games can be turned around by a good fight. It gives the other players on the team a boost and builds morale. If you are sitting on the bench and your star players are getting pounded by cheap shots and questionable treatment, it gives you a lift to see one of your guys go out and beat the hell out of the player who is taking liberties.

I would like to see fighting in video game hockey have the same effect. There would be a reason to keep a few enforcers on your team this way. If they happen to also be able to play like Terry O'Reilly and Cam Neeley then that is a bonus. I would propose having an option to take the fighting out of the player's hands and let the computer simulate it. You as coach could send out your enforcer to do his job at strategic times and his ability would determine the outcome and change the morale of your team for better or worse. Not having control of the fight would make the outcome less certain. Let's fact it, the way hockey fighting is simulated now you would have to really suck to not win most fights. Fighting is a big part of hockey strategy and has been poorly implemented in hockey video games.

What do you think? How would you like to see fights implemented in hockey video games?