Saying that I have tried a lot of MMOs is like saying that the ex Governor of New York likes hookers -- in that it is true. At least one specific hooker anyway. I have been thinking about what drew me the most to the particular MMOs that I tried. Was it the universe the game was set in or the game mechanics that the MMO offered? Also, did I overlook some glaring faults in game mechanics because I was so enamored of the game universe?
My first MMO was Ultima Online. Back then there were grand ideas of what an MMO could be. There was talk of persistent worlds that the player would shape and create. There were grand discussions about good versus evil and PvP warfare. Ultimately (pun intended) I was drawn to that game because it was set in Britannia which was one of my favorite gaming settings up to that point. I had no expectations about game mechanics because the genre was just being invented. Fast forward a few years and the next MMO to catch my eye was Everquest. I had grown weary of the isometric graphics of UO and the game mechanics that allowed for PvP gankers and for other players to steal your hard earned items. Call me a care bear if you will, I don't much care. There was no lore associated with EQ that I could identify with. It was being invented out of whole cloth for the purposes of the game. I had no expectations of what the universe was going to be like. The game mechanics were much different than UO however, and I looked forward to the changes. I played both games for about three years each being pretty much equally addicted.
It was at that point that a new kid on the block called Dark Age of Camelot was being touted. The game had similar mechanics to EQ, but was set in Medieval England which is of particular interest to me. The game appeared to be the Holy Grail (pun intended again) of MMOs in my book. It had game mechanics that I had grown used to and was set in a game universe that was right up my alley. I played DAOC for four years or so mainly because I loved the universe so much and really only left it due to most of my friends moving on to other games (mostly World of Warcraft) and from being tired of the genre in general. Nothing changed about the game or the universe, but I had gotten about as much out of the game as I figured I could. I hesitantly moved to the WoW universe again more for the change of pace, and promised enhanced game mechanics. The WoW universe was something I could live with or without. I only lasted a couple of years in WoW, reaching the level cap and had some stints with City of Heroes. In the "tween" years I had flirtations with many and varied other MMOs.
What kept me coming back for more and trying all of the different MMOs was the initial promises that were made that the player was going to be living in an alternate world and effecting the shape of it. As it turns out that promise has never been kept. The genre has stilted and been distilled to an essence by Blizzard and now WoW is what most people think of when the MMO genre is mentioned. Looking back at my time in MMOs I realize that what most attracted me to the games was the game universe. The game mechanic never REALLY changes. Sure, publishers tout new and "unique" ideas, but it all boils down to the same thing in the end. It all became evident to me when I played Age of Conan. AoC was touted as being really different due to its unique combat system. The jury is out on that one, but from my limited experience it is like all of the other innovations promised in MMOs. It is a bit different at first, but in the end you are doing the same things you did in any other MMO. However, I am a huge fan of the Conan universe.
So to finish up what has turned out to be a long rambling post, I think what initially draws me the most to MMOs is the game universe they are set in and marginally the game mechanic. I have lasted the longest in MMOs where I was really into the game universe. I tried many others for the sake of a promised different gameplay mechanic. I suspect that is why my friend Rikathos played CoH for so long. The game was no different than any other MMO, but he is enamored with the superhero world. That isn't even a bad thing. There is nothing wrong with these games. I was gullible enough in the beginning to buy into the over selling of the genre and expected more than was realistic. These days I haunt MMOs whose worlds intrigue me and stay only as long as I am enjoying exploring them. I no longer try and level four or five characters to max level. It is all about experiencing the world to me. That is why I am continuing with LOTRO and why I will cave in and try AoC. In order to keep this from being like an abusive relationship, I meter my time and make sure that I don't burn myself out. If someone makes a Hockey MMO I may be doomed.
Friday, May 30, 2008
MMO Musings
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Labels: Age of Conan, DAOC, EQ, LOTRO, World of Warcraft
Thursday, May 29, 2008
Gamefly I CAN quit you.
I canceled my Gamefly membership because of low availability and long turn around times so I had to send the one game I had left back to them. I sent it back on Tuesday and I got an email today saying they received it. That is a record for them. It is at least five days quicker than they ever acknowledged receiving anything else I ever sent them. I am so glad I dumped them.
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Wednesday, May 28, 2008
Penny Arcade Adventures
Episode one of the Penny Arcade Adventures entitled: On the Rain Slick Precipice of Darkness has finally been released and I got a chance to play a bit of it. For those of you who don't know, Penny Arcade is a web comic that has new comics every Monday, Wednesday and Friday. The comic is mostly about gaming with a few other things thrown in on occasion. It was created by Jerry Holkins and Mike Krahulik. Jerry does the writing and Mike does the art work. They are both very talented in what they do and have a razor sharp wit when discussing games and the gaming community. I guess one day they must have decided to put their money where their mouth's are, so-to-speak and make a game. I am sure the long title was Jerry's idea. I will refer to it as PAA:ORSPD from now on for brevity's sake.
The game itself is a mix of genres, but predominately an RPG/Adventure game. They say you should write about what you know. I guess the same holds true for making video games. Those two genres seem to be favorites of the two gentleman at Penny Arcade. PAA:ORSPD starts off in the town of New Arcadia in the 1920s. You are outside of your house when a giant Fruit Fucker comes by and demolishes it. The rest of the adventure is about you getting revenge and meeting up with Gabe and Tycho the alter egos of Mike and Jerry in Penny Arcade. If you are a fan of the comic and their humor you are in for a treat. The game has one of the funniest support characters I have ever seen. I won't spoil it for you.
I haven't finished PAA:ORSPD yet so I can't give a full review, but I will give you some of my impressions. First of all, the character creation is nice and you can make many different types of character looks. There are no stats to distribute or classes of any nature, but the look of your avatar can be wildly different from someone else's. Moving around the screen is done by pointing and clicking where you want to go and there is a nice map system to get around quickly. Combat is much like many console RPGs with the addition of some mini-games to use special moves. So far I have run into monsters like the aforementioned Fruit Fuckers, Mimes (they are really funny), and Hobos. The combat itself varies a bit depending upon which system you purchased the game on. The PC version is a bit more RTS-like and the Xbox 360 is akin to most console RPGs as you can imagine it would be.
PAA:ORSPD has a really great Penny Arcade vibe to it and is really funny. So far it's a nice break from the kinds of games I have been playing. I don't know how long it will take me to finish it (perhaps this one will be the first one I finish since I made The Pledge). I have heard it takes about six hours to complete. It's the first in an episodic series so if you like it, you can rest assured that there is more on the way. I initially purchased it for the PC, but having heard that the Xbox 360 version is more like a console RPG, I tried the demo out. I ended up buying it on the 360 too and I will play the series there. I wish I had known that there was a difference in play between the two. Oh well, I consider the twenty bucks spent a good way of supporting Mike and Jerry and a small amount of thanks for their great comic which I have read religiously (by lighting candles and everything) for a few years now. There are demos for both the PC version and for the Xbox 360. If you are a fan at all of the series, I suggest you check it out. A small bonus: the demo includes the support character I was talking about. Oh and one small tip... Don't forget the block button if you play it. You can save yourself a lot of frustration that way.
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Labels: Penny Arcade, Penny Arcade Adventures
Monday, May 26, 2008
The Pledge (Do you finish every game you buy?)
Just glancing over at my shelf that contains my console games I have over 50 games. Some of them are sports games so I can't really count them as the sort of game one would finish. However, I would consider completing at least one season in a sports game to "count" as a game being finished. So including the sports games I would say I have finished exactly one of them. That would be Oblivion for the Xbox 360. Looking over at my PC collection reveals another ratio of finished to owned games that is rather sad. I should say that I don't trade in games for the most part. I stopped doing that some time back. I imagine the ratio would be a great deal worse if I still had the games I traded in over the years.
Am I spoiled? Maybe. Games aren't like movies and books in the sense that one fully expects to complete them when they are purchased. I do expect to enjoy them and if I don't like a game, I don't hesitate to return it. This works for console games for the most part, but not PC games. Stores refuse to take back PC games for fear of piracy. I don't blame them, but it makes me be a bit more discerning when purchasing a PC game. That might be part of the problem the PC gaming industry is facing lately. At the very worst, if I don't like a console game, I can trade it in if I am not able to return it for some reason.
In the past there may have been good reasons for people to not have finished a game. For one, it may be that the game was just too difficult to finish. I am thinking about Ghouls and Ghosts or games of its type. It could also be that a player gets to a certain point in a game and realizes that they just don't like it anymore, that it has become repetitive or too difficult to put in the time to finish. I remember playing some Lucasarts adventure games that had some parts that I thought were just impossible to solve. It turned out that with concerted effort and perseverance I was able to complete them. I can't think of any movie or book that I purchased that was too difficult to finish. Some of them I didn't like so I stopped reading them. These days video games have gotten a good deal easier. Their are pros and cons to this phenomenon. Players for the most part no longer have to worry about screwing themselves over so badly that they can't finish the game and need to restart. However, there can sometimes be so much hand holding that it makes your choices irrelevant or uninteresting.
There is no good excuse to not finishing a game these days. They are designed to be finished. High scores as a measure of skill are gone and games have many levels of difficulty so that they can be played all the way through at various difficulty levels. I guess the bottom line is that I have no excuse for not finishing the majority of the games I own. I purchased them in the first place because they have something about them that I like. I have played them enough to know that I don't want to return them. With that in mind I have made a pledge to myself. Over the summer, I am going to dedicate my game playing time to finishing games. I want to raise the ratio of completed to owned games by a big margin. I'll report back with my progress and give some thoughts about whether playing all the way through these games was worth it.
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Labels: PC Games, Video Games
Friday, May 23, 2008
Wii Fit and living with four women

My Fiance has been excited about Wii Fit since she first saw a commercial about it. I figured it would be a good way to continue my plot to make her into a gamer so I played along. I still have a few contacts with Electronics Boutique so we were able to get the device when it was released the other day. We had a softball game that night so we didn't pick it up until later in the evening. We were pretty tired so we decided to just set up our Miis with the system. In case you didn't know Wii Fit uses the Mii you created for the Wii and then asks you your age and height. It weighs you and then calculates your Body Mass Index or BMI. I am the only guy in our household. Our family unit consists of myself, my fiance, my soon-to-be step daughter and two exchange students. One is from Vietnam and the other is from Korea. Anyway, we all got together to calibrate our Miis for the game and I went last. The four women all had a "normal" BMI and then it came to be my turn. I made them all look away because I knew if I was going to be even close to normal it wouldn't be by much. Well, as it turns out I am not even close to what Nintendo considers normal. Great. So to add insult to injury, all of our Miis are calibrated, but mine is now a pudgy little guy running around the screen. Thanks Nintendo, I really needed that.
That got me thinking that they might have a good marketing ploy on their hands here. What if now that my Mii is calibrated and appears pudgy, it was that way for all Wii games that use Miis? That would be a pretty good motivator for geeks like me to get their Miis skinny. Imagine if in Wii Sports your Mii was now pudgy and couldn't run around as fast in Tennis or Baseball. I have heard that Mario Kart takes into account the weight of your Mii when determining how fast your kart can go. The problem is no one ever creates pudgy Miis. Assuming someone gets their head out of their ass and makes a good follow up to Wii Sports or incorporates Miis in a game in a compelling way, this would be an ideal way of getting people in shape.
As for Wii Fit itself, I have to say I am pretty impressed with it. The device is sturdy and easy to hook up. The balance games are fun if simple (kind of the hallmark of the Wii). My Fiance did a work out and even though she is supposedly "normal" (I'm still bitter) she said she was exhausted and could really feel it the next day. I purchased Wii Ski which uses the Balance Board, but I haven't had a chance to try it yet since I can't get the girls off the damn thing. I went into this thinking that it was going to be another gimmick, but I have come away impressed. I don't think it will replace a good gym or trainer, but it's a good way to get people up and moving around while having fun at home. Oh and Nindendo? It's on now suckers! We'll see who is normal...
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Wednesday, May 21, 2008
Have the Halcyon days passed?
I have posted before that I have been a gamer for a LONG time. I fully expect to be a gamer for an even longer amount of time. There is a period of time about 8 or 10 years ago that is one of the most memorable in my gaming life. Back then I was managing an Electronics Boutique and I had quite a few people to play and talk about games with. Multiplayer was just starting to kick off as a phenomenon. When a new game came in one of the first questions we asked was: "does it have multiplayer?" We are talking about modem gaming here folks, not the low latency high speed internet stuff we have today. It felt almost as if we were completing some sort of arcane ritual punctuated by the death of an innocent. I remember rollicking games of Age of Empires, Outlaws and Warcraft II (the best in the series in my opinion). The point is that back then we were all on the same page in terms of what game we were into. It was usually the latest game that offered fun, workable multiplayer.
Fast forward to now and the ease of multiplayer makes this sort of gaming easy (except if you are using a Wii). The problem is that there are all too many options for people. I guess this is a good problem to have, but I am rarely on the same page with my friends when it comes to what we are currently playing. It started out with MMOs. Yeah, we played the same game, but we were usually vastly different levels and the game offered no mechanic to allow us to group together without one of the parties suffering. I have tried going on to Xbox Live and getting random online games. It isn't pretty. Nine times out of ten the experience is ruined by a bunch of assholes being either elitist, racist or just plain stupid. I actually played a session of COD 4 where everyone on the server punctuated every sentence or expression with the word "yo". As in, "take out that sniper, yo" or "Call in a helicopter strike, yo" or "dude is a pussy, yo." You get my point.
I guess I have come full circle. In the early days gaming it was a solitary experience with little to no access to multiplayer. Now the option to multiplay is in Nintendo DS games for Chrissake. Yet most nights I sit there and play solo. I guess I miss the old days and my friends who shared the great experiences we had. Things are looking up a bit. I found a great site called Gamers with Jobs. They have matchmaking forums for specific games and the community seems on the whole to be very fun and mature. I'll report back after I have had more experience. In the mean time if you aren't a dick send a friend invite to Flying Norseman on Xbox Live.
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Labels: Memories, Multiplayer
Monday, May 19, 2008
Gaming Thoughts: Larry King Style...
- GTA IV is not as fun to play when your Fiance is sitting next to you on the love seat playing Nintendo DS.
- Age of Conan seems to be doing ok with their launch. I will still pass though. Keen and Graev have some thoughts at their site.
- I decided last night that Gamefly is not worth it. With the turn around time and the fact that I have so many games that I own to play, the 20 + bucks a month is not worth it.
- Penny Arcade Adventures releases this week. I think I will get the Xbox 360 version. Gabe and Tycho are hip to what gamers like so, I am pretty confident the game will be fun.
- Speaking of GTA IV, I really like this game. Having not played any of the previous incarnations for any length of time, I came in with a clean slate and I am having a blast. It's easy just to fire up and do a couple of missions or raise havoc and then sign off.
- Deca Sports is getting disappointing reviews. Hey developers, it isn't rocket science. Take Wii Sports and make each event into a coherent game.
- Speaking of the Wii... I am so over the motion controls at this point. The realization comes when you can sit back on the couch and just waggle the Wiimote a bit and accomplish the same thing that someone standing up and flailing around can do.
- I played against my Fiance in Sega Superstars Tennis on the Wii this weekend. When we used the easy "flail" controls it was pretty even, but when I switched to using a controller, I kicked her ass. All that training came in handy I guess.
- Problems persist with LOTRO and SLI. I seriously don't understand why they can't iron this issue out. The game performs worse with SLI enabled than without. I can see if it didn't have any effect at all, but worse performance? Come on!
- The hunt is on for a dart board for Man Room 2.0. The one I have from Halex is a piece of crap. I can't read the LED and it is very cheaply made. I have read of some that have a laser toe-line. That sounds cool enough to investigate.
- I am on the fence about whether to get Mass Effect for the PC. I have finished it on the Xbox 360, but all of the new features on the PC version are tempting. I could make that kick-ass female Soldier that I wanted to make. Plus, I could support their effort to make DRM less of a hassle.
- Bill Harris over at Dubious Quality has a console post where he uses logic and truth to illustrate how much the Wii is kicking ass over the Xbox 360 and PS3. How dare he? I mean, the Internets weren't made to be a repository for truth and logic!
- I made a pact with myself that I would finish several of the games I own before I buy any new ones. With the exception of Civilization Revolution, that is... I need that game.
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Labels: Civilization Revolution, Deca Sports, Dubious Quality, Gamefly, GTAIV, Keen and Graev, LOTRO, Mass Effect, Penny Arcade Adventures, Sega Superstars Tennis
Friday, May 16, 2008
Spoiler Alert! Gamers are spoiled.
This gamer is spoiled anyway. I find that the more able I am to purchase any game or system I want, the more spoiled or jaded I become. I have been a gamer since the Atari 2600 and Vic 20 days. Back then, I had to rely on whatever money I could scrape up or try and convince my parents to buy me a certain game or system. There were games I played to death back then. I invented new ways to play them when I finished them or made up house rules to change things up a bit. But the point is that I devoured those games.
I have always been something of an impulse buyer. Those crappy items at checkouts that no one needs were invented for me. That isn't a good quality to have combined with a video game addiction. I buy games sometimes just because I like the idea of them. Sometimes I will buy a game and load it up, play it for a bit thinking to myself how cool it is and then never play it again. I bought a PS2 to play RPGs I missed out on during the "PS2 era" when I was mired in my MMO addiction. I bought Dragon's Quest 8 because I liked the idea of it. I actually even played it for eight or ten hours and had fun. I haven't played it in months now though. Why? Well, because there was some new shinny thing that came out.
Why am I sharing this with you? Well, because I think this kind of endemic of the gaming review industry. I listen to a lot of podcasts and read a lot of blogs on gaming and the thing I invariably take away is that the people on them are bored. They are jaded and it takes something really fresh and unique (to them) for them to sit up and take notice. I think this creeps into their review scores and how they talk about games. These people (for the most part) have access to a huge amount of games and systems. They see a wide variety of games and end up reviewing things they probably wouldn't want to play in the first place. This leads to a general pessimism and malaise where gaming is concerned. Witness the fact that almost every review you see of a WWII shooter will be prefaced by the fact that reviewer is just, "so over" shooters set in WWII. Well guess what? Not everyone has played every shooter ever released and there are some people who have a real interest in that era.
My point is that game reviewers that work for large companies and I have a lot in common. We are all jaded. Keep that in mind when you read our reviews and thoughts on games. We are not normal people. Take our reviews with a grain of salt and avail yourself of other resources when trying to decide whether to purchase a game or not. And by all means, don't rely on review scores. They are pretty much worthless.
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Labels: Gamers, Review Scores
Monday, May 12, 2008
Age of Conan: I'll pass, thanks.
I have spent a good deal of time with the AoC beta and at this point, I will have to give it a pass. I am not even concerned about the bugs (I expected those in beta) or the lackluster quests. What disappointed me was that the combat really wasn't different enough or more fun than any other MMO. I was hoping for a visceral, dynamic combat system and this ain't it. What it boils down to is instead of your character auto attacking and you deciding when he uses special abilities, you now have to make every swing AND decide when to use special abilities (they call them combos). I never got the feeling of being in a Conanesque combat.
While I am on the subject, why is it that combat is like this in video games? Why can't we have combat where there are more blocks and parries instead of hits and it comes down to being able to out think and maneuver your opponent? A couple of real blows from the types of weapons used in these games would be enough to take down most things. It should be more about landing those blows than just striking over and over again. I would rather block and parry and get occasional hits in. It would also be nice to be able to use tumbling or an overpower move to gain an advantage. The bottom line is that Funcom has not reinvented the combat system here. They just changed it slightly.
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Labels: Age of Conan, MMO
Saturday, May 10, 2008
Man-love for Bioware cemented...
The whole DRM fiasco with the upcoming release of Mass Effect for the PC has had me in a tizzy for a couple of days. I seriously hate that shit. I am also lazy enough to not want to have to find the disk I need to play the game I am currently interested in. Imagine my joy when I found these comments from Bioware... (psst are your listening Will Wright?)
There has been a lot of discussion in the past few days on how the security requirements for Mass Effect for PC will work. BioWare, a division of EA, wants to let fans know that Mass Effect will not require 10- day periodic re-authentication.
BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.
The solution being implemented for Mass Effect for the PC changes copy protection from being key disc based, which requires authentication every time you play the game by requiring a disc in the drive, to a one time online authentication.
This system has an added benefit of allowing players to seamlessly play the game without needing the DVD in the drive.
Key points---
•This solution allows gamers to authenticate their game on three different computers with the purchase of one disc. EA Customer Service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.
• Games are authorized to the machine when the player installs and launches the software for the first time.
• We’ve all had those times when the discs get lost or scratched and you can’t play a game you’ve bought because you need a working disc in the drive. With the new system players will no longer need the disc to play the game, but can instead simply retain the disc as back up for re-installation.
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Labels: Bioware, DRM, Mass Effect

